Skip to content
AgileLogics

Programming glossary

Variable

A named place to store a value so a program can use or change it later.

Think of a labelled jar on a kitchen shelf. The label stays the same, but you can empty the jar and fill it with something else whenever you like. Programs work the same way: rather than repeating a raw value such as a price or a username everywhere, you give it a name once and refer to that name from then on. When the value changes, every line that reads the name sees the new value.

Names also make code readable. total_price tells a reader far more than the bare number 49.99 sitting in the middle of a calculation.

Example

score = 0            # create the variable
score = score + 10   # update it using its old value
player = "Ada"

print(player, "has", score, "points")  # Ada has 10 points

In Python you create a variable simply by assigning to it. Some languages want an extra keyword first: JavaScript uses let or const, PHP prefixes every name with $, and Java requires a declared type, as in int score = 0;.

Naming and types

Most languages allow letters, digits and underscores in names but forbid a leading digit, and names are usually case-sensitive, so Score and score are two separate variables. Choose names that describe what is stored.

Languages disagree on whether a variable has a fixed type. In Java, a variable declared as int can only ever hold whole numbers. In Python, JavaScript and PHP the same name can hold a string now and an integer later, because the type belongs to the value rather than to the name.

Variables vs constants

A constant is a name whose value should not change once it is set, such as const TAX_RATE = 0.2 in JavaScript. Python has no enforced constants; programmers signal the intent by writing the name in capitals and simply not reassigning it.

Keep going

Last updated